it is related to M1’s ‘Play Number’. it is helpful to have a clear understanding about what it is and how it is related to your rotations.
you can display the Play Number as a column in the category view.
Play Number is Not a Spin Count. it is, rather, a way of displaying what is essentially yes/no. Yes is the higher number, No is the lower number.
Yes/Higher Number means: this song has been scheduled in this current pass thru the list. No/Lower Number means: this song has not yet scheduled in this current pass thru the list. it is not really important what the Play Numbers are, only that there are only TWO numbers attached to all the songs within the category. the numbers could be 10-11, or 202-203, or 45-46, etc.
when you have a category sorted in Rank order, the first song with the lower number is the current “top” of the card stack, meaning that will be the first to be scheduled when you begin your next scheduling run.
when every song in a category has the same number, when the final song in the category is scheduled, then M1 begins scheduling from the top of the stack again and adds one more number to each song as it is scheduled.
one of the principles of the M1 design is that you want every song in a category to get the same number of spins as every other song in the category. now, let’s say you are scheduling and M1 stops. You do a search and find a song and drop it into the schedule. that increments the play number. If that particular song had been scheduled earlier in the day by M1 itself, your manual scheduling of it will mean that it is now one-play-ahead of all the others. thus it could be the entire category will turnover one full time before this song gets scheduled by M1 again. so, if the song is in a category that has a 2 1/2 day turnover, this song that you manually searched-and-scheduled on a Monday, might not come up again for 4 to 5 days.
on the other hand, say you have scheduled the next three days in advance, now you are doing some editing and you cut a song from a schedule. M1 removes one number from the play count. thus that song will probably be scheduled first thing when you begin the next New log.
if you cut the song three times….when you begin the next new log, that song will try to schedule three times right away as M1 tries to play catch-up, to get it to where all songs have equal number of plays. this is what happened to you. you “cut” the song from an already-saved schedule, it was then one-play-behind everything else in the category. when you ran your next schedule, M1 did a make-good/catch-up and scheduled the song twice in short order. the only rule that came into play was your Artist Separation rule, which made sure there were two hours between the repeat-play.
if you do your editing BEFORE you save a schedule, this won’t happen. the Play Number is only updated when you save the schedule the first time.
if you have cut a song from a scheduled list a couple or more times, and are now running a new log and you see the song come up again in the ‘selections’ list as you schedule, you should Flip it, then the play number is incremented…meaning M1 will not play catch-up and schedule the song an extra time to make up for the past ‘cut’ that you did.
M1’s ‘play number’. you can display this as a column in
the category view.
Play number is Not a Spin Count. it is, rather, a way of
displaying what is essentially yes/no. Yes is the higher
number, No is the lower number.
Yes means this song has been scheduled in this current
pass thru the list. No means it has not. when you have
a category sorted in Rank order, the first song with the
lower number is the current “top” of the card stack. meaning
taht will be the first to be scheduled when you beging your
next run.
when every song in a category has the same number, then
M1 begins scheduling from the top of the stack again and
adds one more number to each song as it is scheduled.
one of the principles of the M1 design is that you want
every song in a category to get the same number of
spins as every other song in the category.
now, let’s say you are scheduling and M1 stops. You do a
search and find a song and drop it into the schedule. that
increments the play number. If that particular song had
been scheduled earlier in the day by M1 itself, your
manual scheduling of it will mean that it is now one-play-ahead
of all the others. thus it could be the entire category will
turnover one full time before this song gets scheduled by
M1 again.
on the other hand, say you have scheduled the next
three days in advance….now you are doing some editing
and you cut a song from a schedule. M1 removes one
number from the play count. thus that song will probably
be scheduled first thing when you begin the next New log.
if you cut the song three times….when you begin the next
new log, that song will try to schedule three times right away
as M1 tries to play catch-up, to get it to where all songs
have equal number of plays.
if you Flip, then the play number is incremented…meaning
M1 will not play catch-up and schedule the song an extra time
to make up for the flip. but it will do the makeup if you
cut a song from a saved log.
here’s what’s happening with the thing above: it is related to
M1’s ‘play number’. you can display this as a column in
the category view.
Play number is Not a Spin Count. it is, rather, a way of
displaying what is essentially yes/no. Yes is the higher
number, No is the lower number.
Yes means this song has been scheduled in this current
pass thru the list. No means it has not. when you have
a category sorted in Rank order, the first song with the
lower number is the current “top” of the card stack. meaning
taht will be the first to be scheduled when you beging your
next run.
when every song in a category has the same number, then
M1 begins scheduling from the top of the stack again and
adds one more number to each song as it is scheduled.
one of the principles of the M1 design is that you want
every song in a category to get the same number of
spins as every other song in the category.
now, let’s say you are scheduling and M1 stops. You do a
search and find a song and drop it into the schedule. that
increments the play number. If that particular song had
been scheduled earlier in the day by M1 itself, your
manual scheduling of it will mean that it is now one-play-ahead
of all the others. thus it could be the entire category will
turnover one full time before this song gets scheduled by
M1 again.
on the other hand, say you have scheduled the next
three days in advance….now you are doing some editing
and you cut a song from a schedule. M1 removes one
number from the play count. thus that song will probably
be scheduled first thing when you begin the next New log.
if you cut the song three times….when you begin the next
new log, that song will try to schedule three times right away
as M1 tries to play catch-up, to get it to where all songs
have equal number of plays.
if you Flip, then the play number is incremented…meaning
M1 will not play catch-up and schedule the song an extra time
to make up for the flip. but it will do the makeup if you
cut a song from a saved log.
sdfhere’s what’s happening with the thing above: it is related to
M1’s ‘play number’. you can display this as a column in
the category view.
Play number is Not a Spin Count. it is, rather, a way of
displaying what is essentially yes/no. Yes is the higher
number, No is the lower number.
Yes means this song has been scheduled in this current
pass thru the list. No means it has not. when you have
a category sorted in Rank order, the first song with the
lower number is the current “top” of the card stack. meaning
taht will be the first to be scheduled when you beging your
next run.
when every song in a category has the same number, then
M1 begins scheduling from the top of the stack again and
adds one more number to each song as it is scheduled.
one of the principles of the M1 design is that you want
every song in a category to get the same number of
spins as every other song in the category.
now, let’s say you are scheduling and M1 stops. You do a
search and find a song and drop it into the schedule. that
increments the play number. If that particular song had
been scheduled earlier in the day by M1 itself, your
manual scheduling of it will mean that it is now one-play-ahead
of all the others. thus it could be the entire category will
turnover one full time before this song gets scheduled by
M1 again.
on the other hand, say you have scheduled the next
three days in advance….now you are doing some editing
and you cut a song from a schedule. M1 removes one
number from the play count. thus that song will probably
be scheduled first thing when you begin the next New log.
if you cut the song three times….when you begin the next
new log, that song will try to schedule three times right away
as M1 tries to play catch-up, to get it to where all songs
have equal number of plays.
if you Flip, then the play number is incremented…meaning
M1 will not play catch-up and schedule the song an extra time
to make up for the flip. but it will do the makeup if you
cut a song from a saved log.
in next version, we’ll be adding an option allowing you
to tell M1 to either remove the ‘play number’ when you
cut a song, or not.